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Obscure Media that anywhere else but this thread would be weird to talk about.

SaGa Frontier is 1997 JRPG. It was directed and designed by an absolute madman name Akitoshi Kawazu, a TTRPG addict who attempts to make every single game he works on a TTRPG in digital form.

It's a really weird RPG that contains no leveling up, instead character stats are increased based on actions in battle. Weapon abilities are randomly learned by party members based on equipment and enemy difficulty. On the topic of difficulty enemies become harder the more battles you win because the games an open world and Akitoshi Kawazu, in his own words would rather the players give up because the game is too hard and not because it's boring.

Party members are all different races and each race has its own mechanics. Monster can transform into other monsters, robots don't level up but instead increase stats through equipment, mystics empower themselves through absorbing monsters into their weapons, and humans grow more powerful randomly through battle.

The gameplay is complex and unhinged, somehow the game's story is more unhinged than it's gameplay.

Not to mention the game was very complex and ambitious. Despite being released two different times it has never been finished before, and the game has dozens of empty areas and dead ends.

It's a brilliant title despite the rough, unfinished edges.
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im so fucking tired
 
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